Read on and check out our Idle Theme Park Tycoon farming guide to find out the best ways on how you can maximize your earnings through farming and make as much money as fast as you can. While it is indeed a very simple game with just tapping and waiting for your money to pile up, knowing what to do to earn that money quickly is the real challenge. You just have to tap around and do what needs to be done and watch your earnings increase at every second. You can fill your park with rides, make improvements and upgrade them, run advertisements to make park visitors flood your entrance gates, earn tons of money, and expand to different islands in order to reach your goal of becoming the richest of them all.Īs with all idle games, the mechanics are easy. This isn't just true for 1 car trains, it works with any length, you just have to adjust the length of the stations to actually fit that many cars.Īll rides do this EXCEPT roller coasters, which will not allow more than one train in a section, except for when it moves two trains simultaneously.Idle Theme Park Tycoon is a simulation game by Codigames where you are in charge of a theme park. This means that if there are x number of spaces to stop at in rear of a space connected to an entrance, then the game will let a maximum of x many trains into the preceeding block at the same time. If it were to allow 5 trains into the block, but only 1 space at the end of the block for the trains to stop, although normally the trains would get out of the way before the following trains come in, if you were to close the ride then all the trains would stack up, the first train waiting at a space with an entrace, and the other trains would wait in the station segments in behind it. Why does this happen? It's because of the game's rules about vehicles stopping. The entrance doesn't have to be at the very last station piece, but it does have to be connected to the very last station piece by other station pieces. The important thing is the entrances, each entrance is considered as a "stopping location" where trains are held if the ride is closed. In this form all the trains can be completing the layout at once.Īnother thing, these station spaces don't all have to be adjacent to each other, they can be spread out a bit if you don't have the space to make a really long station. This is normally seen on rides like the log ride when you have 6 station segments at the entrance and a really long layout. This concept stacks, meaning if there are 5 empty spaces at one of the stations, all 5 trains are allowed to be in that block at once. Note: annoyingly, there actually has to be 3 spaces at each station, the end one is where trains wait to load, and this does not count as an "empty space" even if it has no train in it. This is true even if all three of the spaces are empty. On the top side of the image, there is only one train in the section, the second train is still waiting at the station for the train on the left, in the middle of the left station to move up to the end. You can see on the bottom half of the image there are two trains in the same section, this is allowed because there are two empty spaces at the station on the right (yellow testing circles). In this layout, two trains are allowed in each section between the stations, as long as there are two empty spaces for both the two trains to park in, at the station they are traveling to. In the layout pictured to the right, there are only two "stations" but each station has 3 station pieces (one car trains again, the route is anti-clockwise as well). Each station is only able to hold one train, as a result, only 1 train is allowed in each section between the stations. The important thing here is that, like normal there is always 1 less train than the total number of stations. I actually did some testing to determine what those condions are:Ĥ stations and 3 trainsIn this layout, there are 3 trains and 4 stations. One thing that has always confused me about the game is how "target speed" rides (anything but roller coasters) are able to allow multiple trains into the same block, but only under certain conditions. Note: This is exactly how transport rides have always worked. Guests don't actually use the rides for transport, they use them the same as any other ride. Guests won't ride the ride more than once no matter how many entrances there areĢ. When a guest wants to ride the ride, they choose an entrance, (distance doesn't matter) they go to that entrance, wait for a train and ride it to the next exit. First of all, lets clear something up: ALL custom track rides, including roller coasters, water rides and gentle rides, are capable of supporting MULTIPLE entrances and exits! This means that you don't have to use a "Transport ride" to build a transport ride, any custom track ride can do it.
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